Tank Game Dev Log #8: Strategy game and it's sunset

A shift into the making of a semi-turn based strategy game and a month later, my decision to not continue with it.

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A Shift into RTS #

Over the past month i’ve been coding a turn-based strategy game where you have a timeline and you get to set all your unit’s actions for the next 5 seconds. There will be elements from BAR, Broken Arrow, and some other strategy titles.

I don’t have a clear picture in mind of what the end product is gonna turn out to be yet. But I can sense that it is going to be pretty complex, with multiple systems I have to make.

It’s Sunset #

While slowly coding the game, the code base gets larger and the code starts to get messy. I think it’s because I didn’t do a proper design of the game + it needs many complex stuff. I also have a feeling that the end result might not be the game that I want to play the most.

So I decided to stop it’s development.

I would not say that it is a failure, because I did intend it to be a “tech study of RTS unit navigation system”. Which I think i did learn a bit about that and also other things.

I even made this cute Frog Soldier ๐Ÿธ with blender. I must say 3D modelling is pretty fun too.

Frog Soldier

My partner told me that when you do something, there’s no losing, only win or learn ๐ŸŒž.

Gallery #