Build-your-tank Dev Log #3

Battle map, obstacles, targeting board, and a scan indicator, trying to make the table look like a game and not just a pile of plastic.

  ·   1 min read

Table presence #

30 Nov 2025. Tank parts are fun, but you still need somewhere to play. I spent time this week on map stuff: how the battlefield looks, how obstacles sit on it, and how players might read range / targeting without squinting.

Battle map #

First pass at a battle map layout (still subject to total redesign, this is prototype energy):

battle map

Map pieces / obstacles #

Printed obstacle bits so cover isn’t just “pretend this eraser is a rock”:

map pieces obstacles

Targeting map #

Targeting map to indicate where you want to shoot:

targeting map

Scan indicator #

And a scan indicator thing for scanning for enemy tank’s position:

scan indicator

Honest status #

So far the rules and components that I came up with seems to be quite complex for a boardgame. And there are still lots of pitfalls in the rules. So many parts too, gonna be hard to balance the stats. :dies: