Table presence #
30 Nov 2025. Tank parts are fun, but you still need somewhere to play. I spent time this week on map stuff: how the battlefield looks, how obstacles sit on it, and how players might read range / targeting without squinting.
Battle map #
First pass at a battle map layout (still subject to total redesign, this is prototype energy):
Map pieces / obstacles #
Printed obstacle bits so cover isn’t just “pretend this eraser is a rock”:
Targeting map #
Targeting map to indicate where you want to shoot:
Scan indicator #
And a scan indicator thing for scanning for enemy tank’s position:
Honest status #
So far the rules and components that I came up with seems to be quite complex for a boardgame. And there are still lots of pitfalls in the rules. So many parts too, gonna be hard to balance the stats. :dies: