The Rules #
We initially documented our designs in Excalidraw file and push them to a git repo for version management, but as time goes, the complexity starts to increase.
โ So we documented the rules into a gitbook page: FLATLINE Rulebook
The game turned out the be kind of like a table-top tactical shooter. The rules are pretty complex for a simple boardgame. And we dediced that the game will be BRUTAL, meaning the enemies are DEADLY, and misplays can lead the a mission fail.
I’ll summarize the rules here
- 4 players play together to complete a campaign: a serie of 3 missions.
- Before each mission, the players are given a budget to buy gears
- Enter the Armory
- The players hears the mission briefing and plan their moves
- Mission start
- Each turn consists of 3 phases: Event, Player’s, Enemy’s
- Event Phase: count mission timer, roll random events, etc
- Players Phase: Each player gets 3 action points which they can choose to do stuff however they like such as:
- Move 1AP
- Move (Sprint) 2AP
- Attack 1AP
- Use Gadget 1AP
- Scout Rooms 1AP
- etc.
- Enemy Phase: The players moves the enemies according to their rules, there are 4 types of enemies:
- Underling: basic grunt unit that shoots at you
- Sprinter: charges at you and deal powerful melee damage
- Ghosteye: sniper unit that shoots from afar
- Titan: tough unit that is slow but can tank many shots
- Each turn consists of 3 phases: Event, Player’s, Enemy’s
Making of assets #
It came to a point where we can no longer decide what is the best for the game without actually playing it. So we start to make assets to prepare for the first playtest.