FLATLINE Dev Log: Initial Concept

During the summer of 2024, a boardgame-loving friend and I decided that we wanted to create a boardgame of our own.

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Beginning #

During the summer of 2024, a boardgame-loving friend and I decided that we wanted to create a boardgame of our own. We initially came across the idea of “Turn-based Strategy Tactical-Shooter Gun-Smith Cyberpunk Co-op Dungeon-Crawler” (basically combines the things we like.)

FLATLINE 24-04-13 - 1.png

FLATLINE 24-04-15 - 1.png

We discussed a lot on concepts like:

  • Weapon customization
  • Weapon stats:
    • Bullet caliber
    • Firerate
    • Magazine size
    • Effective range
    • etc.
  • Moving: Grid-based VS Free-move
  • Items & Gadgets
  • Health & Health-tracking
  • Body Armor
  • An “Overwatch” concept where units can choose to hold an angle, and if an enemy walks into line-of-sight, the unit will get to shoot first.
  • The Shop - to buy weapons, weapon parts, items, and gadgets
  • Campaigns

and many more! there are so much to think of when making boardgames!

Gallery #